Gamified Assessment: Utilizing Kahoot to Improve Vocabulary Learning Outcomes

Authors

  • Husnul Hamidah Universitas Islam Negeri Maulana Malik Ibrahim
  • Nur Hasaniyah Universitas Islam Negeri Maulana Malik Ibrahim
  • Abdul Muntaqim Al Anshory Universitas Islam Negeri Maulana Malik Ibrahim

DOI:

https://doi.org/10.58223/al-irfan.v8i1.441

Keywords:

Kahoot, formative assessment, Arabic Vocabulary, gamification, non-formal education

Abstract

The mastery of vocabulary (mufradat) remains a major challenge in Arabic language learning, particularly in non-formal educational contexts where learners often struggle with retention and active recall. Conventional assessment techniques frequently fail to engage learners, resulting in low motivation and limited learning outcomes. This study aims to examine the use of the Kahoot application as a formative assessment tool in teaching Arabic vocabulary at LKP Kampung Arab Al-Azhar Pare. Specifically, it investigates how interactive, game-based digital platforms can enhance student engagement and support vocabulary retention. Employing a qualitative descriptive method, the research collected data through classroom observations, teacher and student interviews, and learner feedback. The findings reveal that the integration of Kahoot significantly increased students’ enthusiasm, participation, and motivation during vocabulary review sessions. Moreover, the platform provided immediate feedback, encouraged healthy competition, and transformed the evaluation process into an enjoyable learning experience. The study concludes that Kahoot is an effective medium for assessing Arabic vocabulary learning in non-formal education settings, offering a more dynamic and learner-centered approach to evaluation. The contribution of this study lies in highlighting the pedagogical potential of gamified assessment tools to improve language acquisition and learner motivation in Arabic language education.

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Published

2025-09-23

How to Cite

Hamidah, H., Hasaniyah, N., & Anshory, A. M. A. (2025). Gamified Assessment: Utilizing Kahoot to Improve Vocabulary Learning Outcomes. Al-Irfan : Journal of Arabic Literature and Islamic Studies, 8(1), 614–630. https://doi.org/10.58223/al-irfan.v8i1.441

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