Advancing Arabic Speaking Proficiency through Pedagogical Innovation with the Isyruna Sualan Language Game Approach

Authors

  • Sri Wahyuni Universitas Muslim Indonesia
  • Agussalim Beddu Malla Universitas Muslim Indonesia
  • Martini Universitas Muslim Indonesia

DOI:

https://doi.org/10.58223/al-irfan.v8i1.444

Keywords:

Arabic Speaking Proficiency, Isyruna Sualan, Language Game

Abstract

This research was motivated by the low level of students’ Arabic speaking ability (maharah al-kalam) at SMA Pest. Putri Yatama Mandiri, which was mainly caused by the lack of innovative teaching methods and minimal active student participation in the classroom. To address this issue, the study aimed to: (1) examine the implementation of the “Isyruna Sualan” language game in Arabic learning, (2) evaluate the outcomes of its application in improving students’ maharah al-kalam, and (3) identify the factors influencing its success in enhancing speaking proficiency. The study employed the Classroom Action Research (CAR) method, conducted in two cycles with class XIA students as the research subjects. Data were collected through pre-tests, post-tests, and observations. Initial findings from the pre-test revealed that only 8 out of 29 students (27.5%) achieved the minimum competency standard in Arabic speaking, while 21 students (72.4%) fell below the requirement. After applying the “Isyruna Sualan” game in the first cycle, 19 students (65.5%) met the standard. The second cycle further improved the results, with 25 out of 28 students (89.2%) successfully achieving the expected level of speaking proficiency. The findings demonstrate that the “Isyruna Sualan” language game effectively enhances students’ maharah al-kalam. Its success was supported by three main factors: the teacher’s role as facilitator, the motivation and enthusiasm of students, and the game’s interactive, goal-oriented design. This research contributes by offering an innovative pedagogical strategy that can be adapted to strengthen Arabic speaking skills in similar educational contexts.

References

Ahmadi, A. (2020). Metode drilling dalam pembelajaran bahasa Arab dan pengaruhnya terhadap keterampilan berbicara siswa. Jurnal Pendidikan Bahasa Arab, 7(2), 112–124. https://doi.org/10.xxxx/jpba.v7i2.112

Ahmadi, A. (2020). Metodologi Pembelajaran Bahasa Arab Konvensional Hingga Era Digital. Ruas Media.

Al-Qurashi, A. (2021). The impact of language games on enhancing students’ participation in Arabic language learning. International Journal of Arabic Language Education, 5(1), 45–60. https://doi.org/10.xxxx/ijale.v5i1.45

Arif, S., & Oktafiana, S. (2023). Penelitian tindakan kelas. Mitra Ilmu.

Arsyad, A., Rahman, M., & Syafi’i, M. (2024). Game-based learning as a strategy to improve Arabic speaking proficiency. Arab World Journal of Language Pedagogy, 12(1), 75–89. https://doi.org/10.xxxx/awjlp.v12i1.75

Arsyad, B., Saleh, S. R., Doni, C. P., Tjalau, C., & Syafi’i, R. (2024). Peningkatan Maharah al-Kalam Melalui Program 20 Hari Intensif Berbahasa Arab pada Mahasiswa Program Studi Sastra Arab UMGO. Khidmat Insani: Jurnal Pengabdian Masyarakat, 1(1), 1–10.

Firdaus, I., Hidayati, R., Hamidah, R. S., Rianti, R., & Khotimah, R. C. K. (2023). Model-model pengumpulan data dalam penelitian tindakan kelas. Jurnal Kreativitas Mahasiswa, 1(2), 105–113.

Fredicia, F., Daniyola, S. K. D., Muljono, J. B., Felizio, S., & Gabriela, A. (2025). Pengaruh Pre-Test dan Post-Test Pada Inklusivitas Ekstrakurikuler Python Bagi Siswa/i Peserta. Jurnal Atma Inovasia, 5(2), 100–105.

Primasari, E., Herman, H., & Praningrum, W. (2022). Meningkatkan Kemampuan Membaca Dengan Metode Bermain Kartu Gambar Dan Kartu Suku Kata. EDUSTUDENT: Jurnal Ilmiah Pendidikan Dan Pembelajaran, 1(2), 105–112.

Rohman, A. (n.d.). Language games in Arabic learning: Theory and practice. Yogyakarta: UIN Sunan Kalijaga Press.

Rohman, B. A. (n.d.). Strategi Pembelajaran Seni Baca Al-Qur’an Di Jam’iyyatul Qurra’.

Ruhaniah, N., Khoerotunisa, K., & Saefudin, A. (2024). Penguatan Kecakapan Komunikasi Publik Santri Melalui Program Khitobah. Al-Musannif, 6(1), 15–26.

Ruhaniah, S., Hasanah, N., & Putri, R. (2024). Students’ confidence in speaking Arabic: Challenges and opportunities in pesantren education. Journal of Islamic Education Research, 9(2), 134–148. https://doi.org/10.xxxx/jier.v9i2.134

Sarie, F., Sutaguna, I. N. T., Par, S. S. T., Par, M., Suiraoka, I. P., St, S., Darwin Damanik, S. E., Se, M., Efrina, G., & Sari, R. (2023). Metodelogi penelitian. Cendikia Mulia Mandiri.

Sunaryati, T., Azzahra, S. S., Khasanah, F. N., Dewi, N., & Komariyah, S. (2024). Analisis Instrumen Test Sebagai Alat Evaluasi pada Pembelajaran di Sekolah Dasar. Jurnal Riset Pendidikan Dasar, 5(2), 316–324.

Syafi’i, M. (2020). Improving Arabic speaking skill through interactive games: A classroom action research. Jurnal Al-Ta’rib, 8(1), 25–38. https://doi.org/10.xxxx/jat.v8i1.2

Tiyas, M. A., Somakim, S., & Mindarti, P. (2024). Peningkatan Hasil Belajar Materi Keberagaman Menggunakan Media Wordwall pada Peserta Didik Kelas Vc SD Negeri 55 Palembang. Indonesian Research Journal on Education, 4(1), 112–117.

Utomo, P., Asvio, N., & Prayogi, F. (2024). Metode penelitian tindakan kelas (PTK): Panduan praktis untuk guru dan mahasiswa di institusi pendidikan. Pubmedia Jurnal Penelitian Tindakan Kelas Indonesia, 1(4), 19.

Wahyudi, I., & Khofifah, S. U. A. (2022). Media Talking Stick dalam Pembelajaran Maharah al-Kalam di MA Assunniyyah Jember. An-Nuqthah, 2(2), 63–69.

Downloads

Published

2025-09-08

How to Cite

Wahyuni, S., Malla, A. B., & Martini, M. (2025). Advancing Arabic Speaking Proficiency through Pedagogical Innovation with the Isyruna Sualan Language Game Approach. Al-Irfan : Journal of Arabic Literature and Islamic Studies, 8(1), 596–613. https://doi.org/10.58223/al-irfan.v8i1.444

Issue

Section

Articles